Local Weather

Thurles
Showers
11°C
real feel: 14°C
wind speed: 0 m/s SE
sunrise: 6:24 am
sunset: 8:44 pm
 

Archives

Global Games Jam Tipperary Institute Ireland

Last weekend saw one of the annual highlights for game developers around the world, yes I am referring to the 3rd annual  ‘Global Games Jam.’

Once again this global event smashed it’s own record for the single largest games jam ever – 48 hours, 44 countries, 170 locations, 6500 participants, almost 1500 games, one weekend with just one theme.

Global Games Jam hosts Tipperary Institute, here in Thurles, rose to the challenge of organising and joining a game coding marathon for students, creating games, which were then viewed live by International gaming enthusiasts and gaming industry leaders.

Participants were here to make games – fast. It was part of the Global Game Jam, a worldwide event wherein developers, artists and musicians got together to make games in less than 48 hours with eating and sleep left optional.

Some 7,000 odd developers on Friday evening, across the world, worked creating computer games based on a common choosen theme ‘Extinction‘.

When presented with the theme, ‘Jammers’ set about brainstorming concepts, students pitched ideas to attract developers, artists and designers to join their team. Twenty two concepts in total were pitched and these were then honed down, strictly on merit, to just four ideas.

Games agreed and decided were titled ‘Petals’, ‘What We Do Now’, ‘Human Kind’ and ‘Petri Paridice’.

Mr Philip Bourke, the Course Coordinator for T I Development and Games Design stated: “This is as real as it gets, the sandbox nature of these projects, allow our students to experiment with development, design and gameplay in collaboration with their peers. The need to quickly and efficiently produce the code, art and audio assets for fun games in a fantastic way to develop innovation skills.

Conor O’ Neill, one of the team that produced Petals, said: “This being my first jam, I wasn’t sure what to expect, but I imagined it would be extremely challenging to get our ideas into a playable game in just 48 hours. We were delighted to find everyone so helpful in both Tipperary Institute.

All games produced will be now be showcased later during the annual computer console game programming festival ‘Games Fleadh’ at Tipperary Institute in March next on 9th-10th.

Facebooktwittergoogle_pluslinkedinmail

Leave a Reply

You can use these HTML tags

<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

  

  

  

6 + 14 =